Can Playing Video Games At School Boost Learning?
The first video games were not designed with education in mind. Over the years, video games developed a reputation for being bad for children and “rotting their minds”. Fortunately, we know now that playing video games is far from a waste of time and can help with learning in several areas: maths, literature, puzzle solving etc.
Gaming helps develop team work and social skills
Seventy percent of gamers play with friends and in most cases, they will work together in teams to achieve goals. Their teamwork and social skills are put to the test as they will need communicate and work together. These are positive social skills which will help improve their self- esteem, peer relationships and achieve better in school.
Games improve critical thinking skills
Video games enable students to put themselves in the shoes of a character or immerse themselves in a place or culture of the game. This is a great method to grab the attention of the students. They can be faced with challenges and problems where they may try several solutions or they need to plan and think about it first.
Video games make people happy and relieve stress
Video games can have positive and therapeutic effects on players of all ages, especially those with mental or emotional problems. This will help with students who have learning problems or find it harder to concentrate. Giving your mind time to rest is important for learning, studies show that people can only concentrate on work for 20 minutes on average. Playing a game which is still helping your students learn while they are taking a break is a positive all round.
Video games gives an individualised learning experience
Every student is different so it can be a difficult task for teachers to find school materials that match the needs of each student. Games allow students to have their own learning pathway. Games allow students to learn at their own pace with their experience being tailored based on their performance and preferences. For example if they solve a problem, the game can adjust to present more difficult challenges. While on the other hand, if they are struggling with a concept, the game can resent the same concept in a different context or make it easier.